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the activity tab is a facebook style activity stream to which you will easily be able to post. you will be able to set up discussion groups and much more.
here’s a nice video of the procedure of raising the tent of the Knie circus in Switzerland. The video is the summary of 2 hours of work, and if you look closely during the first half of the video it sure looks like they are walking around a lot without anything really happening.
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Once there was combat, each player with his 3 clubs trying to fight the world and stay alive to tell the story of his glory.
Please welcome what might become a small revolution in combat history: Major League Combat (MLC).
You might have guessed that this is coming form the US of A, they do tend to take civilized games from the old continent and turn them into something else.
Are those combat games here to stay? My guess is that they are. they are pushed by the WJF, and there will be a tournament at the next WJF. Since combat games are quite popular in conventions, my guess is that you should see people starting to play zombie combats at your next convention. The good thing is that you can play with a relatively small group of player, while the traditional combat need a crowd to be fun.
let us know what you think!
under MLC there are a few combat gameplay modes that you can play, to make it easier for you we bring you the complete rulebook and game modes from the MLCPRO web site.
MLC RULES
To stay in the game
All competitors must maintain a 3 club juggling pattern. A competitor can have more than one club in the air at one time, but one is the minimum.
When You’re Out
A competitor is out when they either collect all three clubs (stop juggling), when one of their clubs hits the floor, or when one or more of their clubs is stolen by another competitor and they are unable to resume a 3 club juggling pattern.
Stealing
Competitors may steal other competitors clubs and abandon their own, provided they take control of their opponent’s club before their own hits the ground or is caught by another competitor. You may only steal clubs that are airborne and not in the hands of your opponent. If two players grab the same club at the same time, a struggle for the club may ensue and in that case both competitors may wrestle for the club provided they maintain control over two additional clubs in a one handed juggling pattern. The competitor who loses grip of the club being fought for instantly loses or whoever drops first must immediately and without sabotage, release the club being fought for.
Fouls
A foul occurs when a competitor hits another competitor with either their club or any part of their body. The competitor who fouled will have their team penalized by a 1 point deduction. Referees may opt not to call fouls if the contact is light and not debilitating.
Strikes
Most strikes should be executed with clubs and against opponent’s clubs. If a competitor manages to throw two or all three of his clubs in the air, freeing his hands, he may use his hands to grab, slap, or punch other competitor’s clubs to the ground. He may also grab one or two clubs and then only have to catch one of his own original clubs. However he must be in control of three clubs before any one of his original clubs either hits the ground or is stolen by another competitor. For example, if he manages to steal one club while all three of his original clubs are still in the air, he may let his first original club hit the ground but must then catch his remaining two or steal another club before his second original club hits the ground. Same applies toward his third original club.
Throwing Clubs
If you manage to gain control of 4 or more clubs, you can use any of the clubs you’re juggling in excess of three to throw at other competitor’s patterns. However, it must only strike their pattern and not their face. Light torso, arm and hand contact may be permissible. Hard body contact may result in a 1 point deduction. You may not throw a club at another competitor if you’re only juggling three clubs.
Suicide Bombers
If it is clear that your intention was to take out yourself and the other competitor, you or your team will be deducted one point.
Not Allowed
Kicking, tripping, spitting, head butting, puking, or any body contact other than arm to arm.
GAMEPLAY
THREE ON THREE
Each team must strategize to take out the other team while maintaining at least one active player. Teams may exchange the other two members of their team in between games. Best four out of seven games wins the match and each match win earns one point for the winning team.
ZOMBIE COMBAT
Zombie Combat starts off identical to three on three only with five on five. However if you drop (either from an attack or unforced error), and you maintain control over 2 clubs, you become a zombie. A zombie cannot move but can use the clubs in his hands to attack nearby active players. A zombie can become an active player again if one of his teammates throws him a club and the zombie resumes control over 3 clubs. The team member who threw him the club will then become a zombie (since he will only be left with two clubs) once the club he passed is either caught or hits the floor. Up until that point, he may continue to move and attack. If you drop (either from an attack or unforced error) and only maintain control over one club, you become a paralyzed zombie. A paralyzed zombie cannot move or attack. A paralyzed zombie can be turned into a zombie if one of his teammates throws him one club. When that happens, he will be upgraded to zombie status. If a paralyzed zombie receives two clubs from one of his active team members, he will become an active player again. A zombie can throw one club to another teammate zombie to reactivate that player or to a teammate who already has three clubs to use for four club attacks. if player drops (either from an attack or unforced error) and loses control of all three clubs, they become a decapitated zombie. A decapitated zombie must pick up his clubs and leave the playing area. A team loses when all of his team members are reduced to paralyzed zombies or decapitated zombies. Best four out of seven games wins the match and each match win earns one point for the winning team.
KILL THE KING
Each five member team must choose one team member to be the king. All five players per team are in play and must defend their king while trying to take out the opposing team’s king. The team that disables the juggling pattern of the opposing team’s king first wins. It is not necessary to disable the juggling patterns of any other team members to win. Only the king needs to be taken out. Best five out of seven games wins the match and each match win earns one point for the winning team.
SUMO COMBAT
SUMO Combat is a one-on-one rotating team member format where the competitors must each keep at least one foot inside a 6 ft diameter circle. Competitors may use all acceptable attack methods plus they may also use their bodies to push the opponent out of the circle. A competitor wins one point for their team when he either destroys the pattern of his opponent or knocks him out of the circle. Teams will rotate in as their team members lose. Competitors who win will continue to play until they are beaten and then move to the back of their team line. Sumo combat is played in one, five minute round.
360s COMBAT
360s Combat is a one-on-one competition with a one-minute time limit. During the one-minute round, each competitor may choose to either attempt a three up 360, or to attack their opponent. The goal is to end the round having completed more 360s than the other team member. Multiple spins under all three clubs will count as one 360 per spin provided the clubs are caught after the final 360. Each win will add one point to the team’s overall score.
here is a first video showing little bits of the zombie combat.
head over to the MLCPRO site if you want to read more about it
Team RootBerry using thier free time in the Bahamas to use their cool camera and take some underwater juggling shots.
They could have sent it to National Geographic, or to the Guiness World Records if they have a better run than this guy.
From the makers of “Ship Of Juggling” and “Juggling 13” comes the next big hit!
The Greek group gets an addition in the form of Till (aka Hercules).
A must see!
this video must have taken a lot of time to make – just watch the number of balls lying in the background at 2:02
3 students from Danshögskolan circus program in stockholm in a battle for a bottle of wine.
Wes Peden, Patrik Elmnert and Ron Beeri together with an amazing live music creates epicness.
To know more about how this epicness was created, check out Wes’s explanation, as written at rec.juggling:
“A lady we know was hired to direct circus acts to match the music that was going to be performed by Carmina Burana. She said the lyrics of the song are talking about drinking and how everyone does it so she said to use a bottle. we though it would be more fun with chairs and a table so we suggested that and she was fine with it.
The show was quite soon and we were having juggling class the whole days so we only had 4 rehearsals of two hours each to make the piece.
I’ll give you the break down.
- We started by making a short sequence because it was fun and give us an idea of what the objects could do.
- We then listened to the whole song a bunch of times to try and see when we needed big stuff and small stuff and to get inspired by the music.
- We proceeded to go through the song bit by bit trying to make manipulation that fit the music.
Since we all have done manipulation before it was not so so hard to find things to do with the object that would flow together.
The main things we went for was a feeling of importance to the bottle, a build up of the intensity in the piece, and for the things we did no not be so complex that a non juggler couldn’t appreciate
them.
since we had such a short time i don’t think there was so much we made that we didn’t use. maybe a few tricks but no full sequence that we could b-side to you unfortunately.”
Here before you is the third and last episode of the adventures of the leBotrio trio during their trip to Israel and Palestine in 2009. If you happened to miss out of the action of part 1 and 2 of the story here you should really read them first. click here for part one and here is part two.
12/04
For some reason we decided that Jokke and Ben would go to Tel Aviv with Yuval to get the new trampoline, and that Mikael could enjoy another day in paradise. It was a long trip, but worth it. The trampoline was an exact copy of a Eurotramp trampoline that we have at home. The bed was a little different, but fine to do the show. Another good thing was that we didn’t have to disassemble it completely to put it on the trailer. On the way back we stopped at an Arab restaurant, which was nice, because we kind of missed normal bread. Once back at the convention we put up the trampoline and were happy that finally all our problems were solved. That night there was a lot going on; First there was the Israeli gala show: It was amazing to see how high the level of juggling was in Israel, especially in diabolo. Second thing were the juggling Olympics: silly juggling games and endurance juggling. And to finish the evening there was a juggle jam: the concept is simple: if you have a nice trick you want to show, you just go on stage and people applaud you (or not).
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